Sophia Niergarth is a Toronto based artist experienced in game development, 3D modelling and painting. She is passionate about turning outlandish ideas into games and designing 3D spaces.
A player fashions costumes out of what they find in a forest in order to solve magical and social problems
Part of a joint project between OCAD and UofT students, Chrominance is an atmospheric horror-stealth game where a player shifts colour to evade the gaze of roaming monsters. Try it out here
Working with Arduino and Processing to prototype various interactive electronic installations and wearables