This is a 3D interpretation of a Kay Nielsen fairytale illustration. It was modeled in Blender and put together in Unity. A handful of custom shaders were created to make visual adjustments quicker and easier. For example, the landscape fades into multiple colours, which can be individually set. Unseen parts such as the rest of the tapestries were imagined to reflect the tone of the
The landscape was sculpted from above. While sculpting, I consulted at the view of a camera that recreated the perspective in the image. It was an exciting and difficult moment of adding an 'unseen' part, a part that Nielsen left to the viewer's imagination.