Shader based electrical swirl with particles

Everforest is a mobile game about restoring a forest by addressing various animal needs and ecological issues. By playing the game, actual trees get planted in the real world.

My role was technical artist and I was mainly creating VFX and shaders, troubleshooting technical issues for the art team and creating help docs. I also collaborated with the engineers to create systems for the game's unique and sometimes complex visual needs.

A favourite task on the project was writing Unity editor tools to solve problems such as level editing, marketing capture, asset unification and editor usability.

Waterfall foam animation, shaders for everything

Early UI animation

Appear VFX and shader math based blinking

Shader based dissolve effect

Minnow animation, water surface and underwater shaders

UI animation and VFX

Pink shockwave and re-saturation effect, mist, and tree VFX (main tree animation by Brennan Brinkley)

Waterfall foam animation

Toward the end of my time on the project, I did a bit of 2D asset design and creation
Unless otherwise mentioned in the captions,

Animal models by Brennan Brinkley and Brooke Grant
Animal animations by Brennan Brinkley
Map, prop and plant models by Brooke Grant
2D background art and art direction by Neil Hoosen
2D world art and animal design by Carmen Durand
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